In addition, the binding on this copy seems to be hit or miss, with some pages laying flat and other's not folding flat when opened. In the back pages of my copy of Book One, two of the pages were stuck together, I was able to separate them but the facing page ended up being slightly torn, luckily the text is still readable despite this flaw. However, the copies I received, which were purchased throughĪ, had some serious flaws. A 2 column layout would have been better in my opinion. The text is laid out in three columns, which I found kind of annoying, since it is moderately hard to follow columns where certain sections overlap. The artwork is decent, but not terribly inspiring, it does illustrate the text at most points. The books themselves are pretty full color hardbacks, with color page borders and full color photos adorning the text as well as colored sidebars. You might be surprised to see me mention this but I had to mention the problems I encountered with my copy, since I have heard other people mention problems with the books' construction. For a good general review, check out Eli Smiths Review. I am going to touch on the mechanical changes and the way the system works now instead of giving a by the numbers review of the product. It is made up of a two book set, Book one is GURPS 4th edition, basic set, Characters, and Book two is GURPS 4th Edition, basic set, Campaigns. Roleplaying system by Steve Jackson Games (18 years old now). This leads into the actual process of enchanting, which follows naturally from the built up mechanics, and ends with a very detailed practical example of enchanting a sword, from harvesting materials, to execution of the enchantment.GURPS 4th edition is the latest version of the venerable GURPS This leads into a talk about the distillation of "essences" from raw magic grist, an extra layer of abstraction for fun and flavor. It includes, in typical Dungeon Fantasy form, different levels of labs to be used for the enchantment process as well. And it gives a nice sample table of appropriate materials by college to use as a launching pad for other materials or quests to find materials to make powerful enchanted items. It includes a lens for wizards in Dungeon Fantasy that might want to focus on enchantment over or along with dungeon delving. The article includes some metrics for deciding appropriate amounts of energy rendered from particular bits of loot, and skills needed to find them. Mainly, this is accomplished by gathering magically inclined raw materials, like you might see in a video game. A seven page article by Sean Punch that gives guidance for using the vanilla enchantment system in a fast paced campaign environment like Dungeon Fantasy that can't tolerate years of downtime.
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January 2023
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